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To raise is to increase the size of an existing bet in the same betting round. A player making the second not counting the open or subsequent raise of a betting round is said to re-raise.

A player making a raise after previously checking in the same betting round is said to check-raise. The sum of the opening bet and all raises is the amount that all players in the hand must call in order to remain eligible to win the pot, subject to the table stakes rules described in the previous paragraph.

A bluff is when a player bets or raises when it is likely they do not have the best hand; it is often done in hopes that an opponent s will fold mediocre yet stronger hands.

When a player bets or raises with a weak hand that has a chance of improvement on a later betting round, the bet or raise is classified as a semi-bluff.

On the other hand, a bet made by a player who hopes or expects to be called by weaker hands is classified as a value bet. In no-limit and pot-limit games, there is a minimum amount that is required to be bet in order to open the action.

In games with blinds, this amount is usually the amount of the big blind. Standard poker rules require that raises must be at least equal to the amount of the previous bet or raise.

In no-limit and pot-limit games, if a player opens action in a betting round by placing any number of chips in the pot without a verbal declaration, or if they place two or more chips in the pot of sufficient value to raise an outstanding bet or raise without a verbal declaration, then the full amount placed in the pot will be assumed to be the amount of the bet or raise.

In such cases, instead of slowing down the game by asking the dealer or another player to provide "change" a player may simply verbally declare the amount they are betting while placing a chip s of sufficient value to make good on the bet.

Any "change" will be returned to them by the dealer if necessary. Today, most public cardrooms prefer for players to use the raise to standard as opposed to the raise by standard.

In fixed-limit games, the size of bets and raises is determined by the specified stakes. Also, in fixed-limit and spread-limit games most casinos cap the total number of raises allowed in a single betting round typically three or four, not including the opening bet of a round.

It is common to suspend this rule when there are only two players betting in the round called being heads-up , since either player can call the last raise if they wish.

Pot-limit and no-limit games do not have a limit on the number of raises. If, because of opening or raising, there is an amount bet that the player in-turn has not paid, the player must at least match that amount, or must fold; the player cannot pass or call a lesser amount except where table stakes rules apply.

To call is to match a bet or match a raise. The second and subsequent calls of a particular bet amount are sometimes called overcalls.

This term is also sometimes used to describe a call made by a player who has put money in the pot for this round already. A player calling a raise before they have invested money in the pot in that round is cold calling.

For example, if in a betting round, Alice bets, Dianne raises, and Carol calls, Carol "calls two bets cold". A player calling instead of raising with a strong hand is smooth calling or flat calling , a form of slow play.

Calling in the final betting round when a player thinks they do not have the best hand is called a crying call. Calling when a player has a relatively weak hand but suspects their opponent may be bluffing is called a hero call.

Calling a bet prior to the final betting round with the intention of bluffing on a later betting round is called a float. In public cardrooms, placing a single chip in the pot of any value sufficient to call an outstanding bet or raise without a verbal action declaring otherwise always constitutes a call.

If necessary, any "change" from the chip will be returned to the player at the end of the betting round, or perhaps even sooner if this can conveniently be done.

In public cardrooms and casinos where verbal declarations are binding, the word "call" is such a declaration. Saying "I call" commits the player to the action of calling, and only calling.

Note that the verb "see" can often be used instead of "call": However, terms such as "overseeing" and "cold seeing" are not valid. No further bets are required by the folding player, but the player cannot win.

For this reason it is also called mucking. Once a person indicates a fold or states I fold , that person cannot re-enter the hand.

In casinos in the United Kingdom , a player folds by giving their hand as is to the "house" dealer, who spreads the cards face up for the other players to see before mucking them.

When participating in the hand, a player is expected to keep track of the betting action. Losing track of the amount needed to call, called the bet to the player , happens occasionally, but multiple occurrences of this slow the game down and so it is discouraged.

The dealer may be given the responsibility of tracking the current bet amount, from which each player has only to subtract their contribution, if any, thus far.

To aid players in tracking bets, and to ensure all players have bet the correct amount, players stack the amount they have bet in the current round in front of them.

Tossing chips directly into the pot known as splashing the pot , though popular in film and television depictions of the game, causes confusion over the amount of a raise and can be used to hide the true amount of a bet.

Likewise, string raises , or the act of raising by first placing chips to call and then adding chips to raise, causes confusion over the amount bet.

Both actions are generally prohibited at casinos and discouraged at least in other cash games. Most actions calls, raises or folds occurring out-of-turn —when players to the right of the player acting have not yet made decisions as to their own action—are considered improper, for several reasons.

First, since actions by a player give information to other players, acting out of turn gives the person in turn information that they normally would not have, to the detriment of players who have already acted.

In some games, even folding in turn when a player has the option to check because there is no bet facing the player is considered folding out of turn since it gives away information which, if the player checked, other players would not have.

For instance, say that with three players in a hand, Player A has a weak hand but decides to try a bluff with a large opening bet.

Player C then folds out of turn while Player B is making up their mind. Player B now knows that if they fold, A will take the pot, and also knows that they cannot be re-raised if they call.

This may encourage Player B, if they have a good "drawing hand" a hand currently worth nothing but with a good chance to improve substantially in subsequent rounds , to call the bet, to the disadvantage of Player A.

Second, calling or raising out of turn, in addition to the information it provides, assumes all players who would act before the out of turn player would not exceed the amount of the out-of-turn bet.

This may not be the case, and would result in the player having to bet twice to cover preceding raises, which would cause confusion. A player is never required to expose their concealed cards when folding or if all others have folded; this is only required at the showdown.

Many casinos and public cardrooms using a house dealer require players to protect their hands. This is done either by holding the cards or, if they are on the table, by placing a chip or other object on top.

Unprotected hands in such situations are generally considered folded and are mucked by the dealer when action reaches the player.

This can spark heated controversy, and is rarely done in private games. The style of game generally determines whether players should hold face-down cards in their hands or leave them on the table.

Unwary players can hold their hand such that a "rubbernecker" in an adjacent seat can sneak a peek at the cards. Lastly, given the correct light and angles, players wearing glasses can inadvertently show their opponents their hole cards through the reflection in their glasses.

Making change out of the pot is allowed in most games; to avoid confusion, the player should announce their intentions first. Then, if opening or cold calling, the player may exchange a large chip for its full equivalent value out of the pot before placing their bet, or if overcalling may place the chip announcing that they are calling or raising a lesser amount and remove the change from their own bet for the round.

Making change should, in general, be done between hands whenever possible, when a player sees they are running low of an oft-used value. The house dealer at casinos often maintains a bank and can make change for a large amount of chips, or in informal games players can make change with each other or with unused chips in the set.

This prevents stoppages of play while a player figures change for a bet. Similarly, buying in for an additional amount should be done between hands once the player sees that they will be out of chips within a couple of hands if buy-ins cannot be handled by the dealer it can take two or three hands for an attendant to bring another tray to the table.

Many tournaments require that larger denomination chips be stacked in front i. This is to discourage attempts to hide strength.

Some informal games allow a bet to be made by placing the amount of cash on the table without converting it to chips, as this speeds up play.

However, the cash can easily be "ratholed" removed from play by simply pocketing it which is normally disallowed, and in casinos leaving cash on a table is a security risk, so many games and virtually all casinos require a formal "buy-in" when a player wishes to increase their stake.

Players in home games typically have both cash and chips available; thus, if money for expenses other than bets is needed, such as food, drinks and fresh decks of cards, players typically pay out of pocket.

In casinos and public cardrooms, however, the use of cash is occasionally restricted, so players often establish a small cache of chips called the "kitty", used to pay for such things.

Players contribute a chip of lowest value towards the kitty when they win a pot, and it pays for expenses other than bets such as "rent" formally known as time fees , tipping the dealer, buying fresh decks of cards some public cardrooms include this cost in the "rake" or other fees, while others charge for decks , and similar costs.

Public cardrooms have additional rules designed to speed up play, earn revenue for the casino such as the "rake" , improve security and discourage cheating.

All poker games require some forced bets to create an initial stake for the players to contest, as well as an initial cost of being dealt each hand for one or more players.

An ante is a forced bet in which all players put an equal amount of money or chips into the pot before the deal begins. Often this is either a single unit a one-value or the smallest value in play or some other small amount; a proportion such as a half or a quarter of the minimum bet is also common.

An ante paid by every player ensures that a player who folds every round will lose money though slowly , thus providing all players with an incentive, however small, to play the hand rather than toss it in when the opening bet reaches them.

Antes are the most common forced bet in draw poker and stud poker but are uncommon in games featuring blind bets see next section.

However, some tournament formats of games featuring blinds impose an ante to discourage extremely tight play. Antes encourage players to play more loosely by lowering the cost of staying in the hand calling relative to the current pot size, offering better pot odds.

With antes, more players stay in the hand, which increases pot size and makes for more interesting play. This is considered important to ensure good ratings for televised tournament finals.

Most televised high-stakes cash games also use both blinds and antes. Televised cash games usually have one of the players, normally the dealer, pay for everyone to accelerate play.

If there are six players for example, the dealer would toss six times the ante into the pot, paying for each person.

In live cash games where the acting dealer changes each turn, it is not uncommon for the players to agree that the dealer or some other position relative to the button provides the ante for each player.

This simplifies betting, but causes minor inequities if other players come and go or miss their turn to deal.

During such times, the player can be given a special button indicating the need to pay an ante to the pot known as "posting"; see below upon their return.

Some cardrooms eliminate these inequities by always dealing all players into every hand whether they are present or not. In such cases casino staff or neighboring players under staff supervision will be expected to post antes and fold hands on behalf of absent players as necessary.

A blind bet or just blind is a forced bet placed into the pot by one or more players before the deal begins, in a way that simulates bets made during play.

The most common use of blinds as a betting structure calls for two blinds: This two-blind structure, sometimes with antes, is the dominating structure of play for community card poker games such as Texas hold-em.

Sometimes only one blind is used often informally as a "price of winning" the previous hand , and sometimes three are used this is sometimes seen in Omaha.

In the case of three blinds usually one quarter, one quarter, and half a normal bet amount , the first blind goes "on the button", that is, is paid by the dealer.

A blind is usually a "live bet"; the amount paid as the blind is considered when figuring the bet to that player the amount needed to call during the first round.

However, some situations, such as when a player was absent from the table during a hand in which they should have paid a blind, call for placing a "dead blind"; the blind does not count as a bet.

If there have been no raises when action first gets to the big blind that is, the bet amount facing them is just the amount of the big blind they posted , the big blind has the ability to raise or check.

This right to raise called the option occurs only once. As with any raise, if their raise is now called by every player, the first betting round closes as usual.

The need for this rule is eliminated in casinos that deal in absent players as described above. Also the rule is for temporary absences only; if a player leaves the table permanently, special rules govern the assigning of blinds and button see next subsection.

In some fixed-limit and spread-limit games, especially if three blinds are used, the big blind amount may be less than the normal betting minimum.

Players acting after a sub-minimum blind have the right to call the blind as it is, even though it is less than the amount they would be required to bet, or they may raise the amount needed to bring the current bet up to the normal minimum, called completing the bet.

When one or more players pays the small or big blinds for a hand, then after that hand permanently leaves the game by "busting out" in a tournament or simply calling it a night at a public cardroom , an adjustment is required in the positioning of the blinds and the button.

There are three common rule sets to determine this:. In tournaments, the dead button and moving button rules are common replacement players are generally not a part of tournaments.

Online cash games generally use the simplified moving button as other methods are more difficult to codify and can be abused by players constantly entering and leaving.

Casino card rooms where players can come and go can use any of the three rulesets, though moving button is most common. For these reasons, new players must often post a "live" big blind to enter regardless of their position at the table.

The normal rules for positioning the blinds do not apply when there are only two players at the table.

The player on the button is always due the small blind, and the other player must pay the big blind. The player on the button is therefore the first to act before the flop, but last to act for all remaining betting rounds.

A special rule is also applied for placement of the button whenever the size of the table shrinks to two players. If three or more players are involved in a hand, and at the conclusion of the hand one or more players have busted out such that only two players remain for the next hand, the position of the button may need to be adjusted to begin heads-up play.

The big blind always continues moving, and then the button is positioned accordingly. For example, in a three-handed game, Alice is the button, Dianne is the small blind, and Carol is the big blind.

If Alice busts out, the next hand Dianne will be the big blind, and the button will skip past Dianne and move to Carol.

On the other hand, if Carol busts out, Alice will be the big blind, Dianne will get the button and will have to pay the small blind for the second hand in a row.

A kill blind is a special blind bet made by a player who triggers the kill in a kill game see below. It is often twice the amount of the big blind or minimum bet known as a full kill , but can be 1.

This blind is "live"; the player posting it normally acts last in the opening round after the other blinds, regardless of relative position at the table , and other players must call the amount of the kill blind to play.

As any player can trigger a kill, there is the possibility that the player must post a kill blind when they are already due to pay one of the other blinds.

Rules vary on how this is handled. A bring-in is a type of forced bet that occurs after the cards are initially dealt, but before any other action.

One player, usually chosen by the value of cards dealt face up on the initial deal, is forced to open the betting by some small amount, after which players act after them in normal rotation.

Because of this random first action, bring-ins are usually used in games with an ante instead of structured blind bets. The bring-in is normally assigned on the first betting round of a stud poker game to the player whose upcards indicate the poorest hand.

For example, in traditional high hand stud games and high-low split games, the player showing the lowest card pays the bring-in. In low hand games, the player with the highest card showing pays the bring-in.

The high card by suit order can be used to break ties, but more often the person closest to the dealer in order of rotation pays the bring-in.

In most fixed-limit and some spread-limit games, the bring-in amount is less than the normal betting minimum often half of this minimum.

The player forced to pay the bring-in may choose either to pay only what is required in which case it functions similarly to a small blind or to make a normal bet.

Players acting after a sub-minimum bring-in have the right to call the bring-in as it is, even though it is less than the amount they would be required to bet, or they may raise the amount needed to bring the current bet up to the normal minimum, called completing the bet.

In a game where the bring-in is equal to the fixed bet this is rare and not recommended , the game must either allow the bring-in player to optionally come in for a raise, or else the bring-in must be treated as live in the same way as a blind, so that the player is guaranteed their right to raise on the first betting round the "option" if all other players call.

Some cash games, especially with blinds, require a new player to post when joining a game already in progress.

Posting in this context means putting an amount equal to the big blind or the minimum bet into the pot before the deal. This amount is also called a "dead blind".

If the player is not facing a raise when the action gets to them, they may also "check their option" as if they were in the big blind. A player who is away from their seat and misses one or more blinds is also required to post to reenter the game.

In this case, the amount to be posted is the amount of the big or small blind, or both, at the time the player missed them.

If both must be posted immediately upon return, the big blind amount is "live", but the small blind amount is "dead", meaning that it cannot be considered in determining a call or raise amount by that player.

Some house rules allow posting one blind per hand, largest first, meaning all posts of missed blinds are live.

Posting is usually not required if the player who would otherwise post happens to be in the big blind. This is because the advantage that would otherwise be gained by missing the blind, that of playing several hands before having to pay blinds, is not the case in this situation.

It is therefore common for a new player to lock up a seat and then wait several hands before joining a table, or for a returning player to sit out several hands until the big blind comes back around, so that they may enter in the big blind and avoid paying the post.

In online poker it is common for the post to be equal in size to a big blind and to be live, just like the big blind. This can create a tactical advantage for the player if they choose not to play during the time they would otherwise spend in the blind in full ring games.

A straddle bet is an optional and voluntary blind bet made by a player after the posting of the small and big blinds, but before cards are dealt.

Straddles are typically used only in cash games played with fixed blind structures. Some jurisdictions and casinos prohibit live straddles.

Straddles are normally not permitted in tournament formats and are rarely allowed online. The purpose of a straddle is to "buy" the privilege of last action, which on the first round with blinds is normally the player in the big blind.

A straddle or sleeper blind may count as a raise towards the maximum number of raises allowed, or it may count separately; in the latter case this raises the maximum total bet of the first round.

For example, straddling is permitted in Nevada and Atlantic City but illegal in other areas on account of differences in state and local laws.

The player immediately to the left of the big blind "under the gun", UTG may place a live straddle blind bet. The straddle must be the size of a normal raise over the big blind.

A straddle is a live bet; but does not become a "bigger blind". The straddle acts as a minimum raise but with the difference being that the straddler still gets their option of acting when the action returns to them.

In a No-Limit game if any other player wants to make a raise with a straddle on board, the minimum raise will be the difference between the big blind and the straddle.

Small Blind is 5, Big Blind is 10, a Straddle would be Action begins with the player to the left of the straddle. If action returns to the straddle without a raise, the straddle has the option to raise.

This is part of what makes a straddle different from a sleeper because a sleeper does not have the option to raise if everyone folds or calls around to him.

Some casinos permit the player to the left of a live straddle to re-straddle by placing a blind bet raising the original straddle.

Depending on house rules, each re-straddle is often required to be double the previous straddle, so as to limit the number of feasible re-straddles.

Take note on the size of bets and look for patterns. If a player usually just calls or makes the minimum bet and is suddenly acting out of character that could be a tell.

More obvious tells are head scratching, sighing, and even how the player is sitting. A relaxed player might have a good hand while a player with a bad hand might be slumping.

Read body language to inform you. If he comes at you with a raise, you might be beat and should throw away marginal hands. You can play him against himself by baiting him into raising his bets.

If you have a good hand and you know your opponent likes to bet, then go ahead and see if you can draw him out. Just be mindful that he might have a good hand as well.

Slow-play especially on your monster hands. If you flop a full house and bet out, everyone folds and you only win a small pot.

So just check and let others lead out, as you try to catch a card on 4th or 5th street. Bet "a third of the pot" to make the flush draws and straight draws fold or pay to see the next card.

Intimidate as a big part of your strategies. Win by intimidation -- not Most Popular. Psyche tilt the other players, within the rules of a tournament.

Keep quizzing earlier position players face up and theorizing about their hand while betting against them, without violating rules.

Bragging about hitting the nuts, coconuts, monkey nuts is silly but boggles their minds. Over-talk, over-analyze how you might bet; say how they may be "strategizing", about what they hold: So what do you have, like something good.

Oh, so is it suited? Well, suited connectors, no? So, you have small pair, or do you? Remark without delaying play when one loses to you on a showdown, "How could you bet on Jack, ten?

Ask about any sort of legitimate issue. Ask about every aspect of their game only as you face each person, on each and every round, as you are apparently deciding how much to bet or whether to fold.

Especially against shorter stacks, ask never-ending but seemingly sensible questions while you decide. Or, do you want me to fold?

Honestly, what do you want -- me to do, fold? You put your opponent on tilt. Take "forever" to fold, being careful, then say, "I think you got the nuts, right?

So, you have queen or better, okay, I fold. Get into the mind of your immediate opponent, heated to distraction.

Ask for various counts: Yeah, yeah, you do have a face card. Get the table hot, angry or exasperated, so they may over-bet on weak hands to try to get back at you.

But they end up folding or losing hands, stuttering, muttering and confused. Tone it down to be less hated. Nice Guy" in words.

Say, "good play, nice round", but not letting up on the quiz. Bluffing is an art learned over time. Focus on staying consistent with your actions, and try not to let your voice or face give you away.

Betting with a hand that is not out rightly a probable winner is a good way to get used to bluffing. If you have an decent hand but you think the odds are good that it may improve with more cards coming down the river, this can be a great way to practice bluffing and end up being a very profitable play.

You basically have two ways to win through a bluff. This tactic works best in later position if everyone checks to you. There are fifteen hands that are considered top hands including the five above.

Other combos include the Ace and face cards, along with high numbered pairs like two 2 tens. That means that you should focus on playing hands that are most likely going to reward you instead of trying to constantly bluff or out bet other players with a weaker hand.

Play the pot odds. This strategy typically has you losing more than winning. Be assertive when the odds are in your favor. When you play aggressively, you can put your opponents onto the defensive and can force them out making it less likely for someone to make a better hand than you.

Sometimes you have to play until the end, while other times you can leave but with half or no money. Not Helpful 0 Helpful 0. I assume my hand should be raised before a flop.

How much do I raise compared to the big blind? If you have a high pocket pair aces through 9s I would consider a raise that is equal to 3x the big blind.

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If both must be posted immediately upon return, the big blind amount is "live", but the small blind amount is "dead", meaning that it cannot be considered in determining a call or raise amount by that player.

Some house rules allow posting one blind per hand, largest first, meaning all posts of missed blinds are live. Posting is usually not required if the player who would otherwise post happens to be in the big blind.

This is because the advantage that would otherwise be gained by missing the blind, that of playing several hands before having to pay blinds, is not the case in this situation.

It is therefore common for a new player to lock up a seat and then wait several hands before joining a table, or for a returning player to sit out several hands until the big blind comes back around, so that they may enter in the big blind and avoid paying the post.

In online poker it is common for the post to be equal in size to a big blind and to be live, just like the big blind. This can create a tactical advantage for the player if they choose not to play during the time they would otherwise spend in the blind in full ring games.

A straddle bet is an optional and voluntary blind bet made by a player after the posting of the small and big blinds, but before cards are dealt.

Straddles are typically used only in cash games played with fixed blind structures. Some jurisdictions and casinos prohibit live straddles. Straddles are normally not permitted in tournament formats and are rarely allowed online.

The purpose of a straddle is to "buy" the privilege of last action, which on the first round with blinds is normally the player in the big blind.

A straddle or sleeper blind may count as a raise towards the maximum number of raises allowed, or it may count separately; in the latter case this raises the maximum total bet of the first round.

For example, straddling is permitted in Nevada and Atlantic City but illegal in other areas on account of differences in state and local laws. The player immediately to the left of the big blind "under the gun", UTG may place a live straddle blind bet.

The straddle must be the size of a normal raise over the big blind. A straddle is a live bet; but does not become a "bigger blind". The straddle acts as a minimum raise but with the difference being that the straddler still gets their option of acting when the action returns to them.

In a No-Limit game if any other player wants to make a raise with a straddle on board, the minimum raise will be the difference between the big blind and the straddle.

Small Blind is 5, Big Blind is 10, a Straddle would be Action begins with the player to the left of the straddle. If action returns to the straddle without a raise, the straddle has the option to raise.

This is part of what makes a straddle different from a sleeper because a sleeper does not have the option to raise if everyone folds or calls around to him.

Some casinos permit the player to the left of a live straddle to re-straddle by placing a blind bet raising the original straddle. Depending on house rules, each re-straddle is often required to be double the previous straddle, so as to limit the number of feasible re-straddles.

Straddling is considered poor long-term strategy by most experts, since the benefit of obtaining last action is more than offset by the cost of making a blind raise.

Because straddling has a tendency to enrich the average pot size without a corresponding increase in the blinds and antes if applicable , players who sit at tables that allow straddling can increase their profits considerably simply by choosing not to straddle themselves.

Straddling is voluntary at most cardrooms that allow it, however house rules can make straddling obligatory at times by using a special token called "the rock" at the table.

Whoever is in possession of the "rock" is obliged to place a live straddle for double the big blind when they are in the UTG position.

The winner of the ensuing pot takes possession of the "rock" and is obliged to make a live straddle when the UTG position comes around to him.

If the pot is split the "rock" goes to the winner closest to the left i. This is very similar in principle to the "kill blind" of a kill game, but does not necessarily occur in the same circumstances, and the betting amounts do not have to be affected beyond the first round as in a kill game.

A Mississippi straddle is similar to a live straddle, but instead of being made by the player "under the gun", it can be made by any player, depending on house rules one common variation is to allow this left of big blind or on the button.

House rules permitting Mississippi straddles are common in the southern United States. Like a live straddle, a Mississippi straddle must be at least the minimum raise.

Action begins with the player to the left of the straddle in a common variation, action starts left of the big blind, skips over the straddle who is last.

If action gets back to the straddle the straddle has the option of raising. The player to the left of a Mississippi straddle may re-straddle by placing a blind bet raising the original straddle.

A sleeper is a blind raise, made from a position other than the player "under the gun". A sleeper bet is not given the option to raise if other players call, and the player is not buying last action; thus the sleeper bet simply establishes a higher minimum to call for the table during the opening round and allows the player to ignore their turn as long as no one re-raises the sleeper bet.

Sleepers are often considered illegal out-of-turn play and are commonly disallowed, but they can speed up a game slightly as a player who posts a sleeper can focus their attention on other matters such as ordering a drink or buying a tray of chips.

It can also be an intimidation tactic as a sleeper raise makes it unfeasible to "limp in" a situation where a player with a mediocre starting hand but acting late only has to call the minimum to see more cards , thus forcing weaker but improvable starting hands out of the play.

Alice is in the small blind, Dianne is in the big blind, Carol is next to act, followed by Joane, with Ellen on the button. Betting limits apply to the amount a player may open or raise, and come in four common forms: All such games have a minimum bet as well as the stated maximums, and also commonly a betting unit , which is the smallest denomination in which bets can be made.

It is also common for some games to have a bring-in that is less than the minimum for other bets. In this case, players may either call the bring-in, or raise to the full amount of a normal bet, called completing the bet.

In a game played with a fixed-limit betting structure, a player chooses only whether to bet or not—the amount is fixed by rule in most situations.

To enable the possibility of bluffing and protection , the fixed amount generally doubles at some point in the game. This double wager amount is referred to as a big bet.

Some limit games have rules for specific situations allowing a player to choose between a small or big bet. For example, in seven-card stud high , when a player has a face-up pair on the second round 4th street , players may choose a small or big bet e.

Most fixed-limit games will not allow more than a predefined number of raises in a betting round. The maximum number of raises depends on the casino house rules , and is usually posted conspicuously in the card room.

Typically, an initial bet plus either three or four raises are allowed. Once Player A has made their final bet, Players B and C may only call another two and one bets respectively ; they may not raise again because the betting is capped.

A common exception in this rule practiced in some card rooms is to allow unlimited raising when a pot is played heads up when only two players are in the hand at the start of the betting round.

Usually, this has occurred because all other players have folded, and only two remain, although it is also practiced when only two players get dealt in.

Many card rooms will permit these two players to continue re-raising each other until one player is all in. Sometimes a fixed-limit game is played as a kill game.

In such a game, a kill hand is triggered when a player wins a pot over a certain predetermined amount, or when the player wins a certain number of consecutive hands.

The player triggering the kill must post a kill blind , generally either 1. In addition, the betting limits for the kill hand are multiplied by 1.

The term kill , when used in this context, should not be confused with killing a hand , which is a term used for a hand that was made a dead hand by action of a game official.

A game played with a spread-limit betting structure allows a player to raise any amount within a specified range. These limits are typically larger in later rounds of multi-round games.

Beginners frequently give themselves away by betting high with strong hands and low with weak ones, for instance.

It is also harder to force other players out with big bets. There is a variation of this known as "California Spread," where the range is much higher, such as or California Spread, as the name implies, is played in California, Colorado, and Minnesota, where local laws forbid no limit.

In a half-pot limit game, no player can raise more than the half of the size of the total pot. Half-pot limit games are often played at non-high-low games including Badugi in South Korea.

In a pot-limit game no player can raise more than the size of the total pot, which includes:. This does not preclude a player from raising less than the maximum so long as the amount of the raise is equal to or greater than any previous bet or raise in the same betting round.

Making a maximum raise is referred to as "raising the pot", or "potting", and can be announced by the acting player by declaring "Raise pot", or simply "Pot".

The dealer is also required to push any amount over the maximum raise back to the offending player. Keeping track of those numbers can be harrowing if the action becomes heated, but there are simple calculations that allow a dealer or player to keep track of the maximum raise amount.

Here is an example:. There may be some variance between cash and tournament play in pot limit betting structures, which should be noted:. There can be some confusion about the small blind.

Some usually home games treat the small blind as dead money that is pulled into the center pot. A game played with a no-limit betting structure allows each player to raise the bet by any amount up to and including their entire remaining stake at any time subject to the table stakes rules and any other rules about raising.

Hands in a cap limit or "capped" structure are played exactly the same as in regular no limit or pot limit games until a pre-determined maximum per player is reached.

Once the betting cap is reached, all players left in the hand are considered all-in , and the remaining cards dealt out with no more wagering.

Cap limit games offer a similar action and strategy to no limit and pot limit games, but without risking an entire stack on a single hand. All casinos and most home games play poker by what are called table stakes rules, which state that each player starts each deal with a certain stake, and plays that deal with that stake.

A player may not remove money from the table or add money from their pocket during the play of a hand.

In essence, table stakes rules creates a maximum and a minimum buy-in amount for cash game poker as well as rules for adding and removing the stake from play.

A player also may not take a portion of their money or stake off the table, unless they opt to leave the game and remove their entire stake from play.

Players are not allowed to hide or misrepresent the amount of their stake from other players and must truthfully disclose the amount when asked.

This is also known as "ratholing" or "reducing" and, while totally permissible in most other casino games, is not permitted in poker.

If a player wishes to "hedge" after a win, the player must leave the table entirely—to do so immediately after winning a large pot is known as a "hit and run" and, although not prohibited, is generally considered in poor taste as the other players have no chance to "win some of it back".

In most casinos, once a player picks up their stack and leaves a table, they must wait a certain amount of time usually an hour before returning to a table with the same game and limits unless they buy in for the entire amount they left with.

This is to prevent circumvention of the rule against "ratholing" by leaving the table after a large win only to immediately buy back in for a lesser amount.

Table stakes are the rule in most cash poker games because it allows players with vastly different bankrolls a reasonable amount of protection when playing with one another.

They are usually set in relation to the blinds. This also requires some special rules to handle the case when a player is faced with a bet that they cannot call with their available stake.

A player faced with a current bet who wishes to call but has insufficient remaining stake folding does not require special rules may bet the remainder of their stake and declare themselves all in.

They may now hold onto their cards for the remainder of the deal as if they had called every bet, but may not win any more money from any player above the amount of their bet.

In no-limit games, a player may also go all in, that is, betting their entire stack at any point during a betting round. A player who goes "all-in" effectively caps the main pot; the player is not entitled to win any amount over their total stake.

If only one other player is still in the hand, the other player simply matches the all-in retracting any overage if necessary and the hand is dealt to completion.

Only the players who have contributed to the side pot have the chance to win it. In the case of multiple all-in bets, multiple side pots can be created.

Players who choose to fold rather than match bets in the side pot are considered to fold with respect to the main pot as well.

Player C decides to "re-raise all-in" by betting their remaining stake. Player A is the only player at the table with a remaining stake; they may not make any further bets this hand.

As no further bets can be made, the hand is now dealt to completion. It is found that Player B has the best hand overall, and wins the main pot.

Player A has the second-best hand, and wins the side pot. Player C loses the hand, and must "re-buy" if they wish to be dealt in on subsequent hands.

There is a strategic advantage to being all in: But these advantages are offset by the disadvantage that a player cannot win any more money than their stake can cover when they have the best hand, nor can an all in player bluff other players on subsequent betting rounds when they do not have the best hand.

Some players may choose to buy into games with a "short stack", a stack of chips that is relatively small for the stakes being played, with the intention of going all in after the flop and not having to make any further decisions.

However, this is generally a non-optimal strategy in the long-term, since the player does not maximize their gains on their winning hands.

If a player does not have sufficient money to cover the ante and blinds due, that player is automatically all-in for the coming hand. Any money the player holds must be applied to the ante first, and if the full ante is covered, the remaining money is applied towards the blind.

Some cardrooms require players in the big blind position to have at least enough chips to cover the small blind and ante if applicable in order to be dealt in.

In cash games with such a rule, any player in the big blind with insufficient chips to cover the small blind will not be dealt in unless they re-buy.

In tournaments with such a rule, any player in the big blind with insufficient chips to cover the small blind will be eliminated with their remaining chips being removed from play.

If a player is all in for part of a blind, all antes go into the main pot. Players to act must call the complete amount of the big blind to call, even if the all-in player has posted less than a full big blind.

At the end of the betting round, the bets and calls will be divided into the main pot and side pot as usual. All remaining players fold, the small blind folds, and Dianne folds.

If a player goes all in with a bet or raise rather than a call, another special rule comes into play. There are two options in common use: The full bet rule states that if the amount of an all-in bet is less than the minimum bet, or if the amount of an all-in raise is less than the full amount of the previous raise, it does not constitute a "real" raise, and therefore does not reopen the betting action.

The half bet rule states that if an all-in bet or raise is equal to or larger than half the minimum amount, it does constitute a raise and reopens the action.

In a game with a half bet rule, a player may complete an incomplete raise, if that player still has the right to raise in other words, if that player has not yet acted in the betting round, or has not yet acted since the last full bet or raise.

The act of completing a bet or raise reopens the betting to other remaining opponents. For example, four players are in a hand, playing with a limit betting structure and a half bet rule.

Alice checks, and Dianne checks. Joane, still to act, has the following options: But if Joane completes, either of them could raise.

When all players in the pot are all-in, or one player is playing alone against opponents who are all all-in, no more betting can take place.

Some casinos and many major tournaments require that all players still involved open , or immediately reveal, their hole cards in this case—the dealer will not continue dealing until all hands are flipped up.

Likewise, any other cards that would normally be dealt face down, such as the final card in seven-card stud , may be dealt face-up. Such action is automatic in online poker.

This rule discourages a form of tournament collusion called "chip dumping", in which one player deliberately loses their chips to another to give that player a greater chance of winning.

The alternative to table stakes rules is called "open stakes", in which players are allowed to buy more chips during the hand and even to borrow money often called "going light".

Open stakes are most commonly found in home or private games. In casinos, players are sometimes allowed to buy chips at the table during a hand, but are never allowed to borrow money or use IOUs.

Other casinos, depending on protocol for buying chips, prohibit it as it slows gameplay considerably. Open stakes is the older form of stakes rules, and before "all-in" betting became commonplace, a large bankroll meant an unfair advantage; raising the bet beyond what a player could cover in cash gave the player only two options; buy a larger stake borrowing if necessary or fold.

In modern open-stakes rules, a player may go all in as in table stakes if they so choose, rather than adding to their stake or borrowing.

Because it is a strategic advantage to go all in with some hands while being able to add to your stake with others, such games should strictly enforce a minimum buy-in that is several times the maximum bet or blinds, in the case of a no-limit or pot-limit game.

A player who goes all in and wins a pot that is less than the minimum buy-in may not then add to their stake or borrow money during any future hand until they re-buy an amount sufficient to bring their stake up to a full buy-in.

If a player cannot or does not wish to go all-in, they may instead choose to buy chips with cash out-of-pocket at any time, even during the play of a hand, and their bets are limited only by the specified betting structure of the game.

Finally, a player may also borrow money by betting with an IOU, called a "marker", payable to the winner of the pot. To bet with a marker, all players still active in the pot must agree to accept the marker.

Some clubs and house rules forbid IOUs altogether. If the marker is not acceptable, the bettor may bet with cash out-of-pocket or go all-in. A player may also borrow money from a player not involved in the pot, giving them a personal marker in exchange for cash or chips, which the players in the pot are then compelled to accept.

A player may borrow money to call a bet during a hand, and later in the same hand go all-in due to further betting; but if a player borrows money to raise, they forfeit the right to go all-in later in that same hand—if they are re-raised, they must borrow money to call, or fold.

A player may also buy more chips or be bought back in by any other player for any given amount at any given time. Players should agree before play on the means and time limits of settling markers, and a convenient amount below which all markers must be accepted to simplify play.

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When you are later to act in a round of betting you are at a great advantage. You can play marginal hands by betting when they check before you act.

Know when to fold based on your position. Sometimes you just get a weak hand in an early position. Try not to fold before the flop unless a player is betting extremely large and you have a bad hand like a two and six.

Read the table and the players. Reads are a very important part of poker. Practice putting your opponent on hands, meaning making educated guesses as to what his cards are, and profiling what type of player he is based on the hands he plays and how he plays them.

Note which players like to bet big, who plays a tight game, etc. Everyone, even the best poker players in the world will have a tell. Some players are just much better at disguising them.

Pay attention to see if a player folds early when he has a bad hand. If he is suddenly betting in several rounds then chances are he has a good hand.

Take note on the size of bets and look for patterns. If a player usually just calls or makes the minimum bet and is suddenly acting out of character that could be a tell.

More obvious tells are head scratching, sighing, and even how the player is sitting. A relaxed player might have a good hand while a player with a bad hand might be slumping.

Read body language to inform you. If he comes at you with a raise, you might be beat and should throw away marginal hands.

You can play him against himself by baiting him into raising his bets. If you have a good hand and you know your opponent likes to bet, then go ahead and see if you can draw him out.

Just be mindful that he might have a good hand as well. Slow-play especially on your monster hands. If you flop a full house and bet out, everyone folds and you only win a small pot.

So just check and let others lead out, as you try to catch a card on 4th or 5th street. Bet "a third of the pot" to make the flush draws and straight draws fold or pay to see the next card.

Intimidate as a big part of your strategies. Win by intimidation -- not Most Popular. Psyche tilt the other players, within the rules of a tournament.

Keep quizzing earlier position players face up and theorizing about their hand while betting against them, without violating rules.

Bragging about hitting the nuts, coconuts, monkey nuts is silly but boggles their minds. Over-talk, over-analyze how you might bet; say how they may be "strategizing", about what they hold: So what do you have, like something good.

Oh, so is it suited? Well, suited connectors, no? So, you have small pair, or do you? Remark without delaying play when one loses to you on a showdown, "How could you bet on Jack, ten?

Ask about any sort of legitimate issue. Ask about every aspect of their game only as you face each person, on each and every round, as you are apparently deciding how much to bet or whether to fold.

Especially against shorter stacks, ask never-ending but seemingly sensible questions while you decide. Or, do you want me to fold?

Honestly, what do you want -- me to do, fold? You put your opponent on tilt. Take "forever" to fold, being careful, then say, "I think you got the nuts, right?

So, you have queen or better, okay, I fold. Get into the mind of your immediate opponent, heated to distraction. Ask for various counts: Yeah, yeah, you do have a face card.

Get the table hot, angry or exasperated, so they may over-bet on weak hands to try to get back at you. But they end up folding or losing hands, stuttering, muttering and confused.

Tone it down to be less hated. Nice Guy" in words. Say, "good play, nice round", but not letting up on the quiz. Bluffing is an art learned over time.

Focus on staying consistent with your actions, and try not to let your voice or face give you away. Betting with a hand that is not out rightly a probable winner is a good way to get used to bluffing.

If you have an decent hand but you think the odds are good that it may improve with more cards coming down the river, this can be a great way to practice bluffing and end up being a very profitable play.

You basically have two ways to win through a bluff.

When all players in the crowning are all-in, or one player is playing alone against opponents who are all all-in, no more betting can take place. If Alice busts out, the next hand Dianne will be the big blind, and the button will skip past Dianne and move to Carol. As no further bets can be made, the hand is now dealt to completion. In games with blinds, the first round of betting begins with the player to the left of the blinds. Most fixed-limit 24 h bayern will not allow more than a predefined number of raises in a betting round. You basically have two ways to win through a bluff. However, the cash can easily be "ratholed" removed from play by simply pocketing it which is normally disallowed, and in live streams fussball leaving cash on a table is a security risk, so many games and virtually all casinos require a formal "buy-in" when a player wishes to increase their stake. In no-limit games, a player may also go all in, that is, betting their entire stack at any point during a betting round. This bet and win em encourage Player B, if they have a good "drawing hand" a hand currently worth nothing but with a good chance to improve substantially in subsequent roundsto call the bet, to the disadvantage of Player A. Greyhound reno casino special attention to see if a player folds early when he has a bad hand.

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